1-
History
&
Object
of the
Game
2-
The
Essentials
(Offense
&
Defense,
Scoring,
etc.)
3-
Fouls
4-
Field
Diagram
&
Positions
5-
Glossary
of Field
Hockey
Terms
Glossary
16-yard
hit:
Free
hit
for
the
defense
16 yards
from
the
goal
after
an offensive
player
hits
the
ball
over
the
end
line.
Add-10:
For
delaying
the
game,
such
as a
defender
standing
closer
than
five
yards
away
during
a free
hit,
the
free
hit
is advanced
10 yards
up the
field.
Advancing:
Penalty
for
field
player
hitting
the
ball
with
any
part
of the
body.
Bully:
Used
to restart
play
when
possession
is unclear
when
play
was
stopped
(e.g.
injury
timeout).
Two
opposing
players
start
with
their
sticks
on the
ground,
the
ball
is placed
between
them,
and
they
must
tap
sticks
above
the
ball
before
they
can
play
the
ball.
Center
pass:
Pass
from
midfield
used
to start
each
half
and
following
all
goals.
“Free
hit”
rules
apply.
Also
called
“pass-back.”
Clearing:
Hitting
the
ball
away
from
the
goal
on defense,
usually
as a
pass
up the
field.
Cross:
Passing
the
ball
in front
of the
opponent’s
goal
to create
a scoring
opportunity.
Also
called
“centering.”
Dangerous
play:
Play
that
could
likely
result
in injury,
such
as pushing,
tripping,
or raising
the
ball
at an
opponent
who
is less
than
five
yards
away.
Dribble:
Moving
while
alternating
the
ball
from
the
right
side
of the
body
to the
left
side
of the
body
to elude
defenders.
Drive:
A hard
hit
made
with
the
swinging
motion
of the
stick.
Flagrant
foul:
Intentionally
rough
or dangerous
play.
Player
is issued
a red
card
and
ejected
from
the
game.
Flick:
Pass
or shot
using
the
wrists
to put
force
behind
the
ball
to raise
it off
the
ground.
Free
hit:
Awarded
after
most
penalties.
Defenders
must
stand
five
yards
from
the
ball
until
it is
played.
Hit:
Any
contact
with
the
ball
using
a swinging
motion
of the
stick.
A hard
hit
is called
a drive.
Long
hit:
Free
hit
for
offense
from
the
corner,
following
an unintentional
hit
over
the
end
line
by the
defense.
Also
called
“long
corner”
or “corner
hit.”
Marking:
Guarding
an opponent.
Misconduct:
Penalty
for
unsportsmanlike
conduct,
including
dangerous
play,
using
obscene
language,
or taunting.
Results
in a
green
card
(warning),
yellow
card
(5-minute
suspension),
or red
card
(player
disqualification).
When
players
are
suspended
or disqualified,
their
team
must
play
with
fewer
members.
Obstruction:
Penalty
for
using
the
body
or stick
to prevent
opponents
from
pursuing
the
ball.
“Third
party
obstruction”
is called
for
blocking
an opponent
so a
teammate
can
play
the
ball.
Penalty
corner:
Offensive
free
hit
from
the
endline,
10 yards
from
the
goal,
usually
following
a foul
inside
the
striking
circle.
Offensive
players
must
be outside
the
striking
circle
until
the
ball
is hit,
and
the
offense
must
control
the
ball
before
it can
shoot.
The
defense
is allowed
five
players
behind
the
end
line;
all
other
defenders
must
be behind
the
center
line.
A penalty
corner
ends
when
the
defense
takes
possession
of the
ball,
the
ball
crosses
over
the
5-yard
mark
outside
the
striking
circle,
or the
ball
exits
the
striking
circle
twice.
Also
called
“short
corner.”
Penalty
stroke:
Free
one-on-one
shot
from
the
penalty
stroke
line
awarded
when
a foul
prevents
a likely
goal.
The
goalie
must
remain
behind
the
goal
line
until
the
ball
is hit.
Push:
Method
of moving
or passing
the
ball
in which
the
stick
is in
contact
with
the
ball
and
the
ground
as the
player
pushes
the
ball
up the
field.
Raised
ball:
Flicking,
scooping,
and
chipping
the
ball
into
the
air
are
legal.
Undercutting
or hitting
that
leads
to dangerous
play
are
penalties.
Scoop:
Method
of passing
or shooting
the
ball
by leveraging
the
stick
underneath
the
ball
to pick
it up
and
fling
it through
the
air.
Side-in:
Free
hit
awarded
to a
team
after
the
opponent
hits
the
ball
out
of bounds
over
the
sideline.
Also
called
“hit-in”
or “push-in.”
Striker:
The
player
who
shoots
the
ball.
Tackle:
Defensive
effort
to take
the
ball
away
from
an opponent.
Undercutting:
Penalty
for
a hard
swing
of the
stick
under
the
ball
to raise
it into
the
air.
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